3D Graphics Programming with QuickDraw 3D 1.5.4
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You use a camera placement structure to get or set information about the location and orientation of a camera. A camera placement structure is defined by the TQ3CameraPlacement data type.
typedef struct TQ3CameraPlacement {
TQ3Point3D cameraLocation;
TQ3Point3D pointOfInterest;
TQ3Vector3D upVector;
} TQ3CameraPlacement;
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